Self-Directed Upper Extremity Gaming in Inpatients With Stroke
Sponsored by Milap Sandhu
About this study
STRIVE uses a camera mounted on the in-room TV and a connected laptop to track arm and hand movements during gameplay via markerless motion capture. No controllers or wearable sensors are required, and patients initiate a session with a single button on the TV remote. Games target clinically relevant movements such as reaching and grasping, with difficulty adapting to the user.
Enrolling at this location
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Trial data sourced from ClinicalTrials.gov.